The event was a perfect match for the collections of the AGO’s library, which include thousands of clipping files on Canadian artists, plus books and rare exhibition pamphlets – the kinds of resources that help someone write a strong Wikipedia article.
Following a tutorial on basic editing skills, participants settled down with their laptops to write, working individually or collaborating on articles.There was a quiet buzz in the library’s reading room – and in the nearby seminar room, which the group took over when the library reached capacity. Many people expressed an interest in meeting up more frequently, so we’re now planning a series of quarterly Wikipedia editing events, the first to be held the evening of May 13, 2015.
Centuries later, with help from LG Canada, the Renaissance master’s drawings come alive at the AGO
Many of Michelangelo’s works were drawn on small tablets or scrolls, which makes it difficult for the human eye to fully appreciate his attention to detail and inexhaustible creativity. LG’s digital screens and content specially developed for the exhibition magnify five of these works through a video wall, offering visitors an immersive and interactive experience. In total, Michelangelo: Quest for Genius integrates 10 LG 4K and OLED panels, in addition to five LG tablets all helping to illustrate and extend the exhibition’s stories. In the video above, AGO interpretive planner David Wistow explains the value of bringing centuries-old art and cutting edge technology together in Quest for Genius.
Michelangelo: Quest for Genius runs now through Jan. 11, 2015. Search #MichelangeloAGO and #LGatAGO on Twitter to see more visitor comments about the exhibition, and visit michelangeloago.com for a deeper look at the art and themes.
The touchscreen recently installed in the Thomson Collection of European Art (Gallery 107). Photo by Craig Boyko/Art Gallery of Ontario.
The Thomson Collection of European Art at the Art Gallery of Ontario includes about 900 objects, mainly northern European sculpture and decorative arts dating from the early Middle Ages to the mid-19th century.
In addition to the collection’s cornerstone artwork, Peter Paul Rubens’ The Massacre of the Innocents, it has both sacred and secular objects including a renowned group of medieval and Baroque ivories, as well as fine examples of silver, Limoges enamel, boxwood carving, medieval manuscripts, carved portrait medallions and nearly 100 portrait miniatures from the 16th to the 19th centuries. It’s a varied collection that captures visitors’ interest, and they’ve told us that they want to know more.
Staff from our Digital Services department worked hard to create a new entry point to the Thomson Collection, in the form of an interactive touchscreen. You’ll find the screen close to the AGO’s entrance (Gallery 107), a room that also contains two paintings (from the Thomson Collection’s Canadian works), a ship model and a vitrine full of small objects from the European Collection.
These objects and paintings represent the Thomson Collection’s European, Canadian and Ship Model components, and each object has a story behind it and reason, including why Ken Thomson collected and appreciated it. In addition to getting an introduction to Thomson and the legacy of his collection, visitors can learn about the objects in depth by selecting them on the touchscreen. They are also directed to other spaces in the Gallery with more of the same kind of object.
Photo by Craig Boyko/Art Gallery of Ontario.
How’d we do it?
The display screen is Microsoft’s 55-inch Perceptive Pixel touch display (learn more about it here). To get the project up and running, AGO photographers had to re-shoot each item using “focus stacking.” This process extends the depth of field in a shot (making more of it in sharp focus) without losing file data using multiple exposures and post-production software.
A folding knife with boxwood handle from the Thomson Collection of European Art. The image on the right — created using the photo-stacking technique — has an extended depth of field.
A shallow depth of field has always been an issue with macro photography. The objects included in the touchscreen project are almost all very small, so we adopted this photo merging or “stacking” software as a new approach. It allows the viewer to see these detailed objects more clearly than ever before.
What’s next? Our Digital team is full of ideas on how to make the experience even better, including enhanced way-finding and the ability to create personalized tours. We hope you’ll spend a few minutes with the touchscreen on your next visit. And if you’ve already had a chance to try it out, share your thoughts on the experience in the comments below.
AGO artist-in-residence Jim Munroe has transformed the Community Gallery into a classic arcade with a pop-up installation of three retrofitted arcade cabinets called Torontrons. Engineered by The Hand Eye Society and produced by Munroe, each Torontron is loaded with six contemporary video games designed by Toronto video-game artists. The pop-up arcade cabinets have appeared all over Winnipeg and in Toronto — recently at Academy of the Impossible, the TIFF Bell Lightbox, Roy Thompson Hall and the Projection Booth Cinema — and have inspired similar international projects in New York, Shanghai, the Netherlands, New Zealand, Australia and beyond.
Image courtesy of Jim Munroe/The Hand Eye Society.
From Feb. 1 to March 21, 2014, visit the Community Gallery on our concourse level to play – no quarters required! And before you visit, preview some of the Torontron games online:
Want to know more? In late January, Munroe spoke about his residency on CBC Radio’s Metro Morning (listen here), and he will also give a pop-up talk at our February edition of First Thursdays. On Feb. 21, Munroe will host Fancy Videogame Party in collaboration with Wild Rumpus and the Hand Eye Society, bringing together some of the best multi-player, party and physical video games from around the world for one night only at the AGO. And you can see him at our Meet the Artists talk in March, when he’ll be in conversation with fellow indie culture artists Mark Connery and Jonathan Mak about their work, indie culture and how playfulness factors into their practices.